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About The Pull Request
Fixes #12881
Fixes a certain section of mob sprites being unclickable when in water.
Opacity has been set to 254 for the fully hidden section, which fixes this.
Fixes cape colours being broken due to keep_together.
Tweaks shield filter priority to 2. This gives this effect when in water.
Just a visual improvement. If someone knows how to make a new filter not cancel out the existing alpha mask filter when added, please let me know.
I cannot narrow down the actual cause of the clicking issue because the area that is impacted is the exact size of the full opaque part of the mask sprite, but has zero corrolation to WHERE it is on the sprite. May be a byond issue.
Why It's Good For The Game
Unclickable sprites bad
greyscale broken bad
Cool shield effect is cool
Changelog
🆑
fix: fixed mob sprites having unclickable areas when submerged in water
fix: fixed cape colours
/:cl: